It's a fantastic concept that's made even better when the game dips into the more absurd elements-you can build giant redstone-powered cannons to lay waste to entire battalions of enemy Piglins one explosive shell at a time, for example, or construct ludicrously giant wooden bridges to safely transport troops over whole stretches of mountainous terrain. In a final act of resistance, Foresight, Action, and Knowledge call on you and your building smarts to construct defenses, Golem soldiers, and war machines to slaughter the invading forces. The simple villagers and animals are under attack by the Piglins, who are constructing portals across the land and building machines that make everything more like the Nether. This Overworld is overseen by Foresight, Action, and Knowledge-three deities who each add a dash of charm to an otherwise straightforward story of good versus evil. In the story campaign, you play as a denizen of the original Minecraft, who is plucked from your time and transported back to an older version of the Overworld that has long since passed into legend. However, it has good ideas outside the story-driven campaign that keep the game from descending into an absolute slog of an experience. Sadly, it's one that doesn't quite pay off in Minecraft Legends as the simple action elements actively detract from the more tantalizing possibilities present on the strategy side. Taking the world and characters of the original Minecraft, a sandbox block builder, and putting them into a real-time strategy game with action elements is-while certainly a cool-sounding idea-an experimental move.
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